There are wrestlers in our past and present WWE games who were not on our original proposed lists but were for WWE, and thus, we respect that and work together to achieve our mutual goals. But at the end of the day, the WWE has the final say on who makes the cut, and while there may be times we disagree like any good business and creative relationship, we respect one another, and more importantly, respect that this is the WWE's Universe, and we are a huge meteor size part of it. We HAVE to work hand-in-hand with the WWE on the selection process, and more often than not we are agreeing eye to eye and considering the same Superstars/Legends, etc for a game. The above boils down to a few ending results when we create our gameplay rosters:ġ. The All Stars roster is not as big as SmackDown vs Raw namely because it's a different style of game and equally because of the development process involved in making each character. With that in mind, we can make our best predictions who a fan-favorite will be, who will be getting a "push", who is on the rise, and who just flat out SHOULD be in a WWE videogame, but because things change so rapidly, we can't control these elements fully in RESPECT of our game development cycles.įinally, the time and resources it takes to create a WRESTLER in SmackDown vs Raw or All Stars is roughly 1-month of MAN HOURS - that takes in to account design, animation, AI, regression testing, QA testing, and final polish. You just never know what's gonna happen next, and that is why YOU and I and the rest of us crazy WWE fans watch week after week. Second, the WWE is a Universe, and it's an ever-changing one week to week, day by day, month to month, pay-per-view to Raw to SmackDown to Wrestlemania. Like any licensee relationship, if it's not your own intellectual property, you don't have freewill to govern how you will use it. What do I mean? Everyone needs to remember that WE (THQ) are LICENSING WWE PROPERTY to create authentic and official WWE wrestling video games for you. ![]() The science behind our roster selection process is simple on the outside, and incredibly deep on the inside. I can't speak for other past publishers that created WWE games, I can only speak for THQ.past, present, and future. ![]() ![]() I wanted to take a moment to friendly re-inform/educate you on how this process works when we are making SmackDown vs Raw, WWE All Stars, any WWE wrestling game from THQ. Now that our WWE All Stars has been completely revealed (including most of our DLC), as expected, the debates and heat rage over who made the final cut.
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